The player and his two brthers are each given a budget of $1 000 000 from their father to spend as they wish. The player is given a timelimit of 1 year in order to spend that money and in that time they will need to build a house to live in. The game will be very open world and have a large number of choices to choose from. The game will be designed to have a large number of things to do including buying cars, achievements in all things such as collecting cars, planes, boats, buildings. There will be achievements in entering various competitions and will be full of minigames and other activities. All of these activities cost money and the player will only have a limited supply.
If the player is able to chooses to spend all his money in trying to get achievements, then he is able to buy cheaper materials to use and build a smaller house. Achievments will award the player with more gameplay, more story unlockable movies, trophies, titles and all those other types of achievements that people like getting when they play games.
Another option open to the player would be to spend the full million on building a luxurious and stable house.
The twist would be when the year is over, a tornado comes along and sweeps through the city and if the player chose to play with the money instead of use it properly on the house, then the house would cave in and all his achievements that was earnt throught the year would be blown away. If the players house survives the storm, then all the achievements that the player has earnt stays.
A third, final and most difficult option would be to use the million to start a company to increase the amount of money you have, although it would probrably take most of the year away and spend money to build a very strong and decent house and also have money to go out and actually have fun.
This game would be based off the three little pigs where the pig that built the brick house spent more time and effort on it and had less time to go have fun, but in the end didnt get his house blown down and eaten by a wolf. The fun would be the sense of achievement having finished the game taking the harder option and having the house survive the storm.
RE: http://comp4431.wordpress.com/2009/09/22/design-idea-wk-9-fairytale/